At this moment in Japan, since 1947, according to Sakai comic god Osamu Tezuka adapted from the original seven Red Data Book of Horse comic book, "New Treasure Island" hard-edged, and in Japan, set off a new wave of comics. Thus creating the Japanese throughout the ACG (Anime, Comic, Game) market, and prosperity, so as to truly establish the ACG in the position of Japan has laid a solid foundation. Just being at this time, Disney is the kind of publicity for the activities (COSPLAY) was introduced to Japan, there ACG industry enthusiasts from the imitation, the result is a growing trend, has become the norm in Japan now ACG community activities.
Japanese COSPLAY first three years in the Showa period (1955 AD), when the children called their game COSPLAY merely a dress between. Remember exactly the year, "Moonlight Mask" and "juvenile Jeter" to play in Japan Praised years, so many children at the time that these two works COSPLAY hero.
Although children at this time is purely between COSPLAY stuff, but still quite particular about the clothing, of course, the prerequisite is to have money. The Japanese COSPLAY no special clothing shop, the children and the animation if you want to have the same clothes, then the hero must first asked people to draw on good design drawings, and then go department store asked people to sew. Today the famous game producer Hiroi prince costume design COSPLAY child is requested from his home near the close of a geisha geisha street who painted for him. This situation has remained relatively crude for almost two decades until the early 70's not 80 ACG Japan experienced exploration and growth period, the culture as a subsidiary COSPLAY ACG only gradually been real development can be that the present concept of the COSPLAY is completely inherited from the Japanese at that time.
However, in the 80's, the Japanese COSPLAY Although age has been at a higher and more groups on the development, but still has not held true pure COSPLAY activities.
COSPLAY more at this time is dependent on another brought by the ACG surrounding culture - my colleagues Societies (his work is known as doujinshi) side. "Doujinshi" is originated from Japan, originally meant "a group of people with similar interests together to create your own literary works, known as doujinshi." In other words, as long as like-minded friends, to build their own literary works published in book form, not help Commercial Publishing House, but his own pocket printing, circulating among the enthusiasts, can be referred to as "doujinshi." At that time the Japanese anime and video game culture, popular, and many good popular works popular among enthusiasts, "will be adapted commercial work, the preparation of the form of comic doujinshi rumored" will gradually become the mainstream industry colleagues.
And colleagues is thus the rise of large organizations, and to recruit members and doujinshi that will sell (ie the first sector doujinshi sale will begin in December 1975, when only a mere 32 organizations, into field of more than 600 small number of doujinshi that will sell, but the 80's became a year of two to three times that large doujinshi sale will be) on the selling of doujinshi, a member of the community have dressed up as Comics and Animation or video game characters in order to attract enthusiasts to visit booths, a phenomenon in Japan known as the "look version of Mother.
" So this trend as a general explosion in the room quickly provoked a wave of enthusiasts the trend of the number of people to join the ranks COSPLAY rapid growth of its popular degree later even doujinshi that will be comparable sales. Mu-Ying Huang COS of "Death Note" L
After the sixties and the seventies of the naive, 80 years after start-up, along with the Japanese COSPLAY nineties the ACG industry GAME industry rapidly mature (the most typical is the Nintendo, Sega and Sony's next generation between Dispute models), and visual-band emerging and start the right track to a very scale of the ACG become a subsidiary of the industry culture. In the nineties, the Japanese ACG's successful exhibition held in a large number of animation and game development, this time the Japanese comic and video game companies to promote their products in these games and comics section show some of the men and women get into the ACG in COSPLAY role to attract the crowd participation. This move could be said that Walter year? When Disney opened Disneyland exactly the same, we can see shaping and development COSPLAY key is based on the extent of their commercial ACG above, can be said that it will COSPLAY as a business promotional tool, COSPLAY itself is possible rapid development and understanding.
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